/**************************************************************************** * * Copyright (C) 2025 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ #include #include #include "ObstacleMath.hpp" using namespace matrix; TEST(ObstacleMathTest, ProjectDistanceOnHorizontalPlane) { // standard vehicle orientation inputs Quatf vehicle_pitch_up_45(Eulerf(0.0f, M_PI_4_F, 0.0f)); Quatf vehicle_roll_right_45(Eulerf(M_PI_4_F, 0.0f, 0.0f)); // GIVEN: a distance, sensor orientation, and quaternion representing the vehicle's orientation float distance = 1.0f; float sensor_orientation = 0; // radians (forward facing) // WHEN: we project the distance onto the horizontal plane ObstacleMath::project_distance_on_horizontal_plane(distance, sensor_orientation, vehicle_pitch_up_45); // THEN: the distance should be scaled correctly float expected_scale = sqrtf(2) / 2; float expected_distance = 1.0f * expected_scale; EXPECT_NEAR(distance, expected_distance, 1e-5); // GIVEN: a distance, sensor orientation, and quaternion representing the vehicle's orientation distance = 1.0f; ObstacleMath::project_distance_on_horizontal_plane(distance, sensor_orientation, vehicle_roll_right_45); // THEN: the distance should be scaled correctly expected_scale = 1.f; expected_distance = 1.0f * expected_scale; EXPECT_NEAR(distance, expected_distance, 1e-5); // GIVEN: a distance, sensor orientation, and quaternion representing the vehicle's orientation distance = 1.0f; sensor_orientation = M_PI_2_F; // radians (right facing) ObstacleMath::project_distance_on_horizontal_plane(distance, sensor_orientation, vehicle_roll_right_45); // THEN: the distance should be scaled correctly expected_scale = sqrtf(2) / 2; expected_distance = 1.0f * expected_scale; EXPECT_NEAR(distance, expected_distance, 1e-5); // GIVEN: a distance, sensor orientation, and quaternion representing the vehicle's orientation distance = 1.0f; ObstacleMath::project_distance_on_horizontal_plane(distance, sensor_orientation, vehicle_pitch_up_45); // THEN: the distance should be scaled correctly expected_scale = 1.f; expected_distance = 1.0f * expected_scale; EXPECT_NEAR(distance, expected_distance, 1e-5); }