mirror of
https://github.com/PX4/PX4-Autopilot.git
synced 2026-05-24 15:40:31 +08:00
FlightTaskAuto: move in helper methods from FlightTaskAutoLineSmoothVel
This commit is contained in:
@@ -512,3 +512,262 @@ bool FlightTaskAuto::_compute_heading_from_2D_vector(float &heading, Vector2f v)
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// heading unknown and therefore do not change heading
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return false;
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}
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/**
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* EKF reset handling functions
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* Those functions are called by the base FlightTask in
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* case of an EKF reset event
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*/
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void FlightTaskAuto::_ekfResetHandlerPositionXY(const matrix::Vector2f &delta_xy)
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{
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_position_smoothing.forceSetPosition({_position(0), _position(1), NAN});
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}
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void FlightTaskAuto::_ekfResetHandlerVelocityXY(const matrix::Vector2f &delta_vxy)
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{
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_position_smoothing.forceSetVelocity({_velocity(0), _velocity(1), NAN});
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}
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void FlightTaskAuto::_ekfResetHandlerPositionZ(float delta_z)
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{
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_position_smoothing.forceSetPosition({NAN, NAN, _position(2)});
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}
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void FlightTaskAuto::_ekfResetHandlerVelocityZ(float delta_vz)
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{
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_position_smoothing.forceSetVelocity({NAN, NAN, _velocity(2)});
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}
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void FlightTaskAuto::_ekfResetHandlerHeading(float delta_psi)
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{
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_yaw_sp_prev += delta_psi;
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}
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void FlightTaskAuto::_generateSetpoints()
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{
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_checkEmergencyBraking();
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Vector3f waypoints[] = {_prev_wp, _position_setpoint, _next_wp};
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if (isTargetModified()) {
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// In case object avoidance has injected a new setpoint, we take this as the next waypoints
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waypoints[2] = _position_setpoint;
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}
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const bool should_wait_for_yaw_align = _param_mpc_yaw_mode.get() == 4 && !_yaw_sp_aligned;
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_updateTrajConstraints();
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PositionSmoothing::PositionSmoothingSetpoints smoothed_setpoints;
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_position_smoothing.generateSetpoints(
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_position,
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waypoints,
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_velocity_setpoint,
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_deltatime,
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should_wait_for_yaw_align,
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smoothed_setpoints
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);
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_jerk_setpoint = smoothed_setpoints.jerk;
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_acceleration_setpoint = smoothed_setpoints.acceleration;
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_velocity_setpoint = smoothed_setpoints.velocity;
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_position_setpoint = smoothed_setpoints.position;
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_unsmoothed_velocity_setpoint = smoothed_setpoints.unsmoothed_velocity;
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_want_takeoff = smoothed_setpoints.unsmoothed_velocity(2) < -0.3f;
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if (!PX4_ISFINITE(_yaw_setpoint) && !PX4_ISFINITE(_yawspeed_setpoint)) {
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// no valid heading -> generate heading in this flight task
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_generateHeading();
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}
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}
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void FlightTaskAuto::_generateHeading()
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{
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// Generate heading along trajectory if possible, otherwise hold the previous yaw setpoint
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if (!_generateHeadingAlongTraj()) {
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_yaw_setpoint = _yaw_sp_prev;
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}
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}
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void FlightTaskAuto::_checkEmergencyBraking()
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{
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if (!_is_emergency_braking_active) {
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if (_position_smoothing.getCurrentVelocityZ() > (2.f * _param_mpc_z_vel_max_dn.get())) {
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_is_emergency_braking_active = true;
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}
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} else {
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if (fabsf(_position_smoothing.getCurrentVelocityZ()) < 0.01f) {
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_is_emergency_braking_active = false;
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}
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}
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}
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bool FlightTaskAuto::_generateHeadingAlongTraj()
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{
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bool res = false;
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Vector2f vel_sp_xy(_velocity_setpoint);
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Vector2f traj_to_target = Vector2f(_target) - Vector2f(_position);
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if ((vel_sp_xy.length() > .1f) &&
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(traj_to_target.length() > 2.f)) {
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// Generate heading from velocity vector, only if it is long enough
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// and if the drone is far enough from the target
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_compute_heading_from_2D_vector(_yaw_setpoint, vel_sp_xy);
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res = true;
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}
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return res;
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}
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bool FlightTaskAuto::isTargetModified() const
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{
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const bool xy_modified = (_target - _position_setpoint).xy().longerThan(FLT_EPSILON);
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const bool z_valid = PX4_ISFINITE(_position_setpoint(2));
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const bool z_modified = z_valid && fabs((_target - _position_setpoint)(2)) > FLT_EPSILON;
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return xy_modified || z_modified;
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}
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void FlightTaskAuto::_updateTrajConstraints()
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{
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// update params of the position smoothing
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_position_smoothing.setMaxAllowedHorizontalError(_param_mpc_xy_err_max.get());
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_position_smoothing.setVerticalAcceptanceRadius(_param_nav_mc_alt_rad.get());
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_position_smoothing.setCruiseSpeed(_mc_cruise_speed);
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_position_smoothing.setHorizontalTrajectoryGain(_param_mpc_xy_traj_p.get());
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_position_smoothing.setTargetAcceptanceRadius(_target_acceptance_radius);
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// Update the constraints of the trajectories
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_position_smoothing.setMaxAccelerationXY(_param_mpc_acc_hor.get()); // TODO : Should be computed using heading
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_position_smoothing.setMaxVelocityXY(_param_mpc_xy_vel_max.get());
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float max_jerk = _param_mpc_jerk_auto.get();
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_position_smoothing.setMaxJerk({max_jerk, max_jerk, max_jerk}); // TODO : Should be computed using heading
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if (_is_emergency_braking_active) {
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// When initializing with large downward velocity, allow 1g of vertical
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// acceleration for fast braking
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_position_smoothing.setMaxAccelerationZ(9.81f);
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_position_smoothing.setMaxJerkZ(9.81f);
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// If the current velocity is beyond the usual constraints, tell
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// the controller to exceptionally increase its saturations to avoid
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// cutting out the feedforward
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_constraints.speed_down = math::max(fabsf(_position_smoothing.getCurrentVelocityZ()), _param_mpc_z_vel_max_dn.get());
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} else if (_unsmoothed_velocity_setpoint(2) < 0.f) { // up
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float z_accel_constraint = _param_mpc_acc_up_max.get();
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float z_vel_constraint = _param_mpc_z_vel_max_up.get();
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// The constraints are broken because they are used as hard limits by the position controller, so put this here
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// until the constraints don't do things like cause controller integrators to saturate. Once the controller
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// doesn't use z speed constraints, this can go in _prepareTakeoffSetpoints(). Accel limit is to
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// emulate the motor ramp (also done in the controller) so that the controller can actually track the setpoint.
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if (_type == WaypointType::takeoff && _dist_to_ground < _param_mpc_land_alt1.get()) {
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z_vel_constraint = _param_mpc_tko_speed.get();
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z_accel_constraint = math::min(z_accel_constraint, _param_mpc_tko_speed.get() / _param_mpc_tko_ramp_t.get());
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// Keep the altitude setpoint at the current altitude
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// to avoid having it going down into the ground during
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// the initial ramp as the velocity does not start at 0
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_position_smoothing.forceSetPosition({NAN, NAN, _position(2)});
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}
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_position_smoothing.setMaxVelocityZ(z_vel_constraint);
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_position_smoothing.setMaxAccelerationZ(z_accel_constraint);
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} else { // down
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_position_smoothing.setMaxAccelerationZ(_param_mpc_acc_down_max.get());
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_position_smoothing.setMaxVelocityZ(_param_mpc_z_vel_max_dn.get());
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}
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}
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void FlightTaskAuto::_prepareIdleSetpoints()
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{
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// Send zero thrust setpoint
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_position_setpoint.setNaN(); // Don't require any position/velocity setpoints
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_velocity_setpoint.setNaN();
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_acceleration_setpoint = Vector3f(0.f, 0.f, 100.f); // High downwards acceleration to make sure there's no thrust
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}
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void FlightTaskAuto::_prepareLandSetpoints()
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{
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_velocity_setpoint.setNaN(); // Don't take over any smoothed velocity setpoint
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// Slow down automatic descend close to ground
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float land_speed = math::gradual(_dist_to_ground,
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_param_mpc_land_alt2.get(), _param_mpc_land_alt1.get(),
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_param_mpc_land_speed.get(), _constraints.speed_down);
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if (_type_previous != WaypointType::land) {
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// initialize xy-position and yaw to waypoint such that home is reached exactly without user input
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_land_position = Vector3f(_target(0), _target(1), NAN);
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_land_heading = _yaw_setpoint;
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_stick_acceleration_xy.resetPosition(Vector2f(_target(0), _target(1)));
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}
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// User input assisted landing
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if (_param_mpc_land_rc_help.get() && _sticks.checkAndSetStickInputs()) {
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// Stick full up -1 -> stop, stick full down 1 -> double the speed
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land_speed *= (1 + _sticks.getPositionExpo()(2));
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_stick_yaw.generateYawSetpoint(_yawspeed_setpoint, _land_heading,
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_sticks.getPositionExpo()(3) * math::radians(_param_mpc_man_y_max.get()), _yaw, _deltatime);
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_stick_acceleration_xy.generateSetpoints(_sticks.getPositionExpo().slice<2, 1>(0, 0), _yaw, _land_heading, _position,
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_velocity_setpoint_feedback.xy(), _deltatime);
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_stick_acceleration_xy.getSetpoints(_land_position, _velocity_setpoint, _acceleration_setpoint);
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// Hack to make sure the MPC_YAW_MODE 4 alignment doesn't stop the vehicle from descending when there's yaw input
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if (fabsf(_yawspeed_setpoint) > FLT_EPSILON) {
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_yaw_sp_aligned = true;
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}
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} else {
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// Make sure we have a valid land position even in the case we loose RC while amending it
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if (!PX4_ISFINITE(_land_position(0))) {
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_land_position.xy() = Vector2f(_position);
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}
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}
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_position_setpoint = _land_position; // The last element of the land position has to stay NAN
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_yaw_setpoint = _land_heading;
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_velocity_setpoint(2) = land_speed;
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_gear.landing_gear = landing_gear_s::GEAR_DOWN;
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}
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void FlightTaskAuto::_prepareTakeoffSetpoints()
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{
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// Takeoff is completely defined by target position
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_position_setpoint = _target;
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_velocity_setpoint = Vector3f(NAN, NAN, NAN);
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_gear.landing_gear = landing_gear_s::GEAR_DOWN;
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}
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void FlightTaskAuto::_prepareVelocitySetpoints()
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{
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// XY Velocity waypoint
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// TODO : Rewiew that. What is the expected behavior?
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_position_setpoint = Vector3f(NAN, NAN, _position(2));
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Vector2f vel_sp_xy = Vector2f(_velocity).unit_or_zero() * _mc_cruise_speed;
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_velocity_setpoint = Vector3f(vel_sp_xy(0), vel_sp_xy(1), NAN);
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}
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void FlightTaskAuto::_preparePositionSetpoints()
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{
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// Simple waypoint navigation: go to xyz target, with standard limitations
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_position_setpoint = _target;
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_velocity_setpoint.setNaN(); // No special velocity limitations
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}
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bool FlightTaskAuto::_highEnoughForLandingGear()
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{
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// return true if altitude is above two meters
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return _dist_to_ground > 2.0f;
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}
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void FlightTaskAuto::updateParams()
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{
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FlightTask::updateParams();
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// make sure that alt1 is above alt2
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_param_mpc_land_alt1.set(math::max(_param_mpc_land_alt1.get(), _param_mpc_land_alt2.get()));
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}
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@@ -101,6 +101,32 @@ protected:
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void _updateInternalWaypoints(); /**< Depending on state of vehicle, the internal waypoints might differ from target (for instance if offtrack). */
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bool _compute_heading_from_2D_vector(float &heading, matrix::Vector2f v); /**< Computes and sets heading a 2D vector */
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/** Reset position or velocity setpoints in case of EKF reset event */
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void _ekfResetHandlerPositionXY(const matrix::Vector2f &delta_xy) override;
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void _ekfResetHandlerVelocityXY(const matrix::Vector2f &delta_vxy) override;
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void _ekfResetHandlerPositionZ(float delta_z) override;
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void _ekfResetHandlerVelocityZ(float delta_vz) override;
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void _ekfResetHandlerHeading(float delta_psi) override;
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void _generateSetpoints(); /**< Generate setpoints along line. */
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void _generateHeading();
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void _checkEmergencyBraking();
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bool _generateHeadingAlongTraj(); /**< Generates heading along trajectory. */
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bool isTargetModified() const;
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void _updateTrajConstraints();
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/** determines when to trigger a takeoff (ignored in flight) */
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bool _checkTakeoff() override { return _want_takeoff; };
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void _prepareIdleSetpoints();
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void _prepareLandSetpoints();
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void _prepareVelocitySetpoints();
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void _prepareTakeoffSetpoints();
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void _preparePositionSetpoints();
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bool _highEnoughForLandingGear(); /**< Checks if gears can be lowered. */
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void updateParams() override; /**< See ModuleParam class */
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matrix::Vector3f _prev_prev_wp{}; /**< Pre-previous waypoint (local frame). This will be used for smoothing trajectories -> not used yet. */
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matrix::Vector3f _prev_wp{}; /**< Previous waypoint (local frame). If no previous triplet is available, the prev_wp is set to current position. */
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bool _prev_was_valid{false};
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-262
@@ -80,36 +80,6 @@ void FlightTaskAutoLineSmoothVel::reActivate()
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_position_smoothing.reset({0.f, 0.f, 0.f}, {0.f, 0.f, 0.7f}, _position);
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}
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/**
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* EKF reset handling functions
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* Those functions are called by the base FlightTask in
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* case of an EKF reset event
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*/
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerPositionXY(const matrix::Vector2f &delta_xy)
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{
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_position_smoothing.forceSetPosition({_position(0), _position(1), NAN});
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}
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerVelocityXY(const matrix::Vector2f &delta_vxy)
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{
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_position_smoothing.forceSetVelocity({_velocity(0), _velocity(1), NAN});
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}
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerPositionZ(float delta_z)
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{
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_position_smoothing.forceSetPosition({NAN, NAN, _position(2)});
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}
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerVelocityZ(float delta_vz)
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{
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_position_smoothing.forceSetVelocity({NAN, NAN, _velocity(2)});
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}
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerHeading(float delta_psi)
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{
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_yaw_sp_prev += delta_psi;
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}
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bool FlightTaskAutoLineSmoothVel::update()
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{
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bool ret = FlightTaskAuto::update();
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@@ -173,235 +143,3 @@ bool FlightTaskAutoLineSmoothVel::update()
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return ret;
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}
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void FlightTaskAutoLineSmoothVel::_generateSetpoints()
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{
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_checkEmergencyBraking();
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Vector3f waypoints[] = {_prev_wp, _position_setpoint, _next_wp};
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if (isTargetModified()) {
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// In case object avoidance has injected a new setpoint, we take this as the next waypoints
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waypoints[2] = _position_setpoint;
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}
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const bool should_wait_for_yaw_align = _param_mpc_yaw_mode.get() == 4 && !_yaw_sp_aligned;
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_updateTrajConstraints();
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PositionSmoothing::PositionSmoothingSetpoints smoothed_setpoints;
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_position_smoothing.generateSetpoints(
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_position,
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waypoints,
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_velocity_setpoint,
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_deltatime,
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should_wait_for_yaw_align,
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smoothed_setpoints
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);
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_jerk_setpoint = smoothed_setpoints.jerk;
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_acceleration_setpoint = smoothed_setpoints.acceleration;
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_velocity_setpoint = smoothed_setpoints.velocity;
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_position_setpoint = smoothed_setpoints.position;
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_unsmoothed_velocity_setpoint = smoothed_setpoints.unsmoothed_velocity;
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_want_takeoff = smoothed_setpoints.unsmoothed_velocity(2) < -0.3f;
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if (!PX4_ISFINITE(_yaw_setpoint) && !PX4_ISFINITE(_yawspeed_setpoint)) {
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// no valid heading -> generate heading in this flight task
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_generateHeading();
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}
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}
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void FlightTaskAutoLineSmoothVel::_checkEmergencyBraking()
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{
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if (!_is_emergency_braking_active) {
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if (_position_smoothing.getCurrentVelocityZ() > (2.f * _param_mpc_z_vel_max_dn.get())) {
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_is_emergency_braking_active = true;
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}
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} else {
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if (fabsf(_position_smoothing.getCurrentVelocityZ()) < 0.01f) {
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_is_emergency_braking_active = false;
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}
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}
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}
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void FlightTaskAutoLineSmoothVel::_generateHeading()
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{
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// Generate heading along trajectory if possible, otherwise hold the previous yaw setpoint
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if (!_generateHeadingAlongTraj()) {
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_yaw_setpoint = _yaw_sp_prev;
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}
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}
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bool FlightTaskAutoLineSmoothVel::_generateHeadingAlongTraj()
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{
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bool res = false;
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Vector2f vel_sp_xy(_velocity_setpoint);
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Vector2f traj_to_target = Vector2f(_target) - Vector2f(_position);
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if ((vel_sp_xy.length() > .1f) &&
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(traj_to_target.length() > 2.f)) {
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// Generate heading from velocity vector, only if it is long enough
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// and if the drone is far enough from the target
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_compute_heading_from_2D_vector(_yaw_setpoint, vel_sp_xy);
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res = true;
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}
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return res;
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}
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bool FlightTaskAutoLineSmoothVel::isTargetModified() const
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{
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const bool xy_modified = (_target - _position_setpoint).xy().longerThan(FLT_EPSILON);
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const bool z_valid = PX4_ISFINITE(_position_setpoint(2));
|
||||
const bool z_modified = z_valid && fabs((_target - _position_setpoint)(2)) > FLT_EPSILON;
|
||||
|
||||
return xy_modified || z_modified;
|
||||
}
|
||||
|
||||
|
||||
void FlightTaskAutoLineSmoothVel::_updateTrajConstraints()
|
||||
{
|
||||
// update params of the position smoothing
|
||||
_position_smoothing.setMaxAllowedHorizontalError(_param_mpc_xy_err_max.get());
|
||||
_position_smoothing.setVerticalAcceptanceRadius(_param_nav_mc_alt_rad.get());
|
||||
_position_smoothing.setCruiseSpeed(_mc_cruise_speed);
|
||||
_position_smoothing.setHorizontalTrajectoryGain(_param_mpc_xy_traj_p.get());
|
||||
_position_smoothing.setTargetAcceptanceRadius(_target_acceptance_radius);
|
||||
|
||||
// Update the constraints of the trajectories
|
||||
_position_smoothing.setMaxAccelerationXY(_param_mpc_acc_hor.get()); // TODO : Should be computed using heading
|
||||
_position_smoothing.setMaxVelocityXY(_param_mpc_xy_vel_max.get());
|
||||
float max_jerk = _param_mpc_jerk_auto.get();
|
||||
_position_smoothing.setMaxJerk({max_jerk, max_jerk, max_jerk}); // TODO : Should be computed using heading
|
||||
|
||||
if (_is_emergency_braking_active) {
|
||||
// When initializing with large downward velocity, allow 1g of vertical
|
||||
// acceleration for fast braking
|
||||
_position_smoothing.setMaxAccelerationZ(9.81f);
|
||||
_position_smoothing.setMaxJerkZ(9.81f);
|
||||
|
||||
// If the current velocity is beyond the usual constraints, tell
|
||||
// the controller to exceptionally increase its saturations to avoid
|
||||
// cutting out the feedforward
|
||||
_constraints.speed_down = math::max(fabsf(_position_smoothing.getCurrentVelocityZ()), _param_mpc_z_vel_max_dn.get());
|
||||
|
||||
} else if (_unsmoothed_velocity_setpoint(2) < 0.f) { // up
|
||||
float z_accel_constraint = _param_mpc_acc_up_max.get();
|
||||
float z_vel_constraint = _param_mpc_z_vel_max_up.get();
|
||||
|
||||
// The constraints are broken because they are used as hard limits by the position controller, so put this here
|
||||
// until the constraints don't do things like cause controller integrators to saturate. Once the controller
|
||||
// doesn't use z speed constraints, this can go in _prepareTakeoffSetpoints(). Accel limit is to
|
||||
// emulate the motor ramp (also done in the controller) so that the controller can actually track the setpoint.
|
||||
if (_type == WaypointType::takeoff && _dist_to_ground < _param_mpc_land_alt1.get()) {
|
||||
z_vel_constraint = _param_mpc_tko_speed.get();
|
||||
z_accel_constraint = math::min(z_accel_constraint, _param_mpc_tko_speed.get() / _param_mpc_tko_ramp_t.get());
|
||||
|
||||
// Keep the altitude setpoint at the current altitude
|
||||
// to avoid having it going down into the ground during
|
||||
// the initial ramp as the velocity does not start at 0
|
||||
_position_smoothing.forceSetPosition({NAN, NAN, _position(2)});
|
||||
}
|
||||
|
||||
_position_smoothing.setMaxVelocityZ(z_vel_constraint);
|
||||
_position_smoothing.setMaxAccelerationZ(z_accel_constraint);
|
||||
|
||||
} else { // down
|
||||
_position_smoothing.setMaxAccelerationZ(_param_mpc_acc_down_max.get());
|
||||
_position_smoothing.setMaxVelocityZ(_param_mpc_z_vel_max_dn.get());
|
||||
}
|
||||
}
|
||||
|
||||
void FlightTaskAutoLineSmoothVel::_prepareIdleSetpoints()
|
||||
{
|
||||
// Send zero thrust setpoint
|
||||
_position_setpoint.setNaN(); // Don't require any position/velocity setpoints
|
||||
_velocity_setpoint.setNaN();
|
||||
_acceleration_setpoint = Vector3f(0.f, 0.f, 100.f); // High downwards acceleration to make sure there's no thrust
|
||||
}
|
||||
|
||||
void FlightTaskAutoLineSmoothVel::_prepareLandSetpoints()
|
||||
{
|
||||
_velocity_setpoint.setNaN(); // Don't take over any smoothed velocity setpoint
|
||||
|
||||
// Slow down automatic descend close to ground
|
||||
float land_speed = math::gradual(_dist_to_ground,
|
||||
_param_mpc_land_alt2.get(), _param_mpc_land_alt1.get(),
|
||||
_param_mpc_land_speed.get(), _constraints.speed_down);
|
||||
|
||||
if (_type_previous != WaypointType::land) {
|
||||
// initialize xy-position and yaw to waypoint such that home is reached exactly without user input
|
||||
_land_position = Vector3f(_target(0), _target(1), NAN);
|
||||
_land_heading = _yaw_setpoint;
|
||||
_stick_acceleration_xy.resetPosition(Vector2f(_target(0), _target(1)));
|
||||
}
|
||||
|
||||
// User input assisted landing
|
||||
if (_param_mpc_land_rc_help.get() && _sticks.checkAndSetStickInputs()) {
|
||||
// Stick full up -1 -> stop, stick full down 1 -> double the speed
|
||||
land_speed *= (1 + _sticks.getPositionExpo()(2));
|
||||
|
||||
_stick_yaw.generateYawSetpoint(_yawspeed_setpoint, _land_heading,
|
||||
_sticks.getPositionExpo()(3) * math::radians(_param_mpc_man_y_max.get()), _yaw, _deltatime);
|
||||
_stick_acceleration_xy.generateSetpoints(_sticks.getPositionExpo().slice<2, 1>(0, 0), _yaw, _land_heading, _position,
|
||||
_velocity_setpoint_feedback.xy(), _deltatime);
|
||||
_stick_acceleration_xy.getSetpoints(_land_position, _velocity_setpoint, _acceleration_setpoint);
|
||||
|
||||
// Hack to make sure the MPC_YAW_MODE 4 alignment doesn't stop the vehicle from descending when there's yaw input
|
||||
if (fabsf(_yawspeed_setpoint) > FLT_EPSILON) {
|
||||
_yaw_sp_aligned = true;
|
||||
}
|
||||
|
||||
} else {
|
||||
// Make sure we have a valid land position even in the case we loose RC while amending it
|
||||
if (!PX4_ISFINITE(_land_position(0))) {
|
||||
_land_position.xy() = Vector2f(_position);
|
||||
}
|
||||
}
|
||||
|
||||
_position_setpoint = _land_position; // The last element of the land position has to stay NAN
|
||||
_yaw_setpoint = _land_heading;
|
||||
_velocity_setpoint(2) = land_speed;
|
||||
_gear.landing_gear = landing_gear_s::GEAR_DOWN;
|
||||
}
|
||||
|
||||
void FlightTaskAutoLineSmoothVel::_prepareTakeoffSetpoints()
|
||||
{
|
||||
// Takeoff is completely defined by target position
|
||||
_position_setpoint = _target;
|
||||
_velocity_setpoint = Vector3f(NAN, NAN, NAN);
|
||||
|
||||
_gear.landing_gear = landing_gear_s::GEAR_DOWN;
|
||||
}
|
||||
|
||||
void FlightTaskAutoLineSmoothVel::_prepareVelocitySetpoints()
|
||||
{
|
||||
// XY Velocity waypoint
|
||||
// TODO : Rewiew that. What is the expected behavior?
|
||||
_position_setpoint = Vector3f(NAN, NAN, _position(2));
|
||||
Vector2f vel_sp_xy = Vector2f(_velocity).unit_or_zero() * _mc_cruise_speed;
|
||||
_velocity_setpoint = Vector3f(vel_sp_xy(0), vel_sp_xy(1), NAN);
|
||||
}
|
||||
|
||||
void FlightTaskAutoLineSmoothVel::_preparePositionSetpoints()
|
||||
{
|
||||
// Simple waypoint navigation: go to xyz target, with standard limitations
|
||||
_position_setpoint = _target;
|
||||
_velocity_setpoint.setNaN(); // No special velocity limitations
|
||||
}
|
||||
|
||||
void FlightTaskAutoLineSmoothVel::updateParams()
|
||||
{
|
||||
FlightTaskAuto::updateParams();
|
||||
|
||||
// make sure that alt1 is above alt2
|
||||
_param_mpc_land_alt1.set(math::max(_param_mpc_land_alt1.get(), _param_mpc_land_alt2.get()));
|
||||
}
|
||||
|
||||
bool FlightTaskAutoLineSmoothVel::_highEnoughForLandingGear()
|
||||
{
|
||||
// return true if altitude is above two meters
|
||||
return _dist_to_ground > 2.0f;
|
||||
}
|
||||
|
||||
-32
@@ -51,36 +51,4 @@ public:
|
||||
bool activate(const vehicle_local_position_setpoint_s &last_setpoint) override;
|
||||
void reActivate() override;
|
||||
bool update() override;
|
||||
|
||||
protected:
|
||||
|
||||
/** Reset position or velocity setpoints in case of EKF reset event */
|
||||
void _ekfResetHandlerPositionXY(const matrix::Vector2f &delta_xy) override;
|
||||
void _ekfResetHandlerVelocityXY(const matrix::Vector2f &delta_vxy) override;
|
||||
void _ekfResetHandlerPositionZ(float delta_z) override;
|
||||
void _ekfResetHandlerVelocityZ(float delta_vz) override;
|
||||
void _ekfResetHandlerHeading(float delta_psi) override;
|
||||
|
||||
void _generateSetpoints(); /**< Generate setpoints along line. */
|
||||
void _generateHeading();
|
||||
void _checkEmergencyBraking();
|
||||
bool _generateHeadingAlongTraj(); /**< Generates heading along trajectory. */
|
||||
|
||||
|
||||
bool isTargetModified() const;
|
||||
|
||||
void _prepareSetpoints(); /**< Generate velocity target points for the trajectory generator. */
|
||||
void _updateTrajConstraints();
|
||||
|
||||
/** determines when to trigger a takeoff (ignored in flight) */
|
||||
bool _checkTakeoff() override { return _want_takeoff; };
|
||||
|
||||
void _prepareIdleSetpoints();
|
||||
void _prepareLandSetpoints();
|
||||
void _prepareVelocitySetpoints();
|
||||
void _prepareTakeoffSetpoints();
|
||||
void _preparePositionSetpoints();
|
||||
bool _highEnoughForLandingGear(); /**< Checks if gears can be lowered. */
|
||||
|
||||
void updateParams() override; /**< See ModuleParam class */
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user