diff --git a/test/mavsdk_tests/autopilot_tester.cpp b/test/mavsdk_tests/autopilot_tester.cpp index d0c480d3b8..4ddf82c72e 100644 --- a/test/mavsdk_tests/autopilot_tester.cpp +++ b/test/mavsdk_tests/autopilot_tester.cpp @@ -49,28 +49,43 @@ std::array get_local_mission_item(const Mission::MissionItem &item, co return {static_cast(local.north_m), static_cast(local.east_m), -item.relative_altitude_m}; } +float norm(const std::array &vec) +{ + return std::sqrt(sq(vec[0]) + sq(vec[1]) + sq(vec[2])); +} + +float dot(const std::array &vec1, const std::array &vec2) +{ + return vec1[0] * vec2[0] + vec1[1] * vec2[1] + vec1[2] * vec2[2]; +} + +std::array diff(const std::array &vec1, const std::array &vec2) +{ + return {vec1[0] - vec2[0], vec1[1] - vec2[1], vec1[2] - vec2[2]}; +} + +std::array normalized(const std::array &vec) +{ + float n = norm(vec); + + if (n > 1e-6f) { + return {vec[0] / n, vec[1] / n, vec[2] / n}; + + } else { + return {0, 0, 0}; + } +} + float point_to_line_distance(const std::array &point, const std::array &line_start, const std::array &line_end) { - // norm_dir = (line_end - line_start).normalize(); - std::array dir { line_end[0] - line_start[0], line_end[1] - line_start[1], line_end[2] - line_start[2]}; - float norm = std::sqrt(dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2]); - std::array norm_dir {dir[0] / norm, dir[1] / norm, dir[2] / norm}; - - // dir_component = point - line_start - std::array dir_component {point[0] - line_start[0], point[1] - line_start[1], point[2] - line_start[2]}; - - // t = norm_dir.dot(dir_component); - float t = norm_dir[0] * dir_component[0] + norm_dir[1] * dir_component[1] + norm_dir[2] * dir_component[2]; + std::array norm_dir = normalized(diff(line_end, line_start)); + float t = dot(norm_dir, diff(point, line_start)); // closest_on_line = line_start + t * norm_dir; std::array closest_on_line { line_start[0] + t *norm_dir[0], line_start[1] + t *norm_dir[1], line_start[2] + t *norm_dir[2]}; - // distance = (closest_on_line - point).norm(); - std::array vec_to_line {closest_on_line[0] - point[0], closest_on_line[1] - point[1], closest_on_line[2] - point[2]}; - float distance_to_trajectory = std::sqrt(vec_to_line[0] * vec_to_line[0] + vec_to_line[1] * vec_to_line[1] + - vec_to_line[2] * vec_to_line[2]); - return distance_to_trajectory; + return norm(diff(closest_on_line, point)); } }